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To do so, they have to revive the legendary machines – gigantic mechs of enormous power. Princess Emerald reached out and called the three girls to the realm to become Magic Knights and save the world. Without her praying for the wellbeing of Cefiro, monsters have started to appear in the world, threatening its existence. There, a weird little man called Clef, who claims to be 745 years-old, reveals the reason for their strange abduction to the girls: Princess Emeraude (or Emerald, as she’s called in the Saturn port), the pillar of the realm, has been imprisoned and is guarded by the fallen priest Zagat. While on a field trip from school, they get magically transported from the top of Tokyo tower to the fantasy realm of Cefiro. The plot revolves around three 14-year-old high school girls – tomboyish Hikari, smart and shy Fuu, and headstrong and stern Umi.
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Magic Knight Rayearth is based on the eponymous Manga and Anime series by the all-female Japanese writers collective known as Clamp and combines elements from magical girl, mecha and fantasy genres. Don’t worry though, this is a rarity for the nineties: A game for girls that’s enjoyable for veteran gamers of any gender as well! While not exactly a revelation, the game might’ve been quite capable of moving a few extra Saturn units had it been released two or three years earlier, since it manages to appeal to a certain demographic that’s usually neglectfully ignored by the video game industry at large: Teenage Girls. That late release date is a bit of a shame, really. This resulted in the RPG becoming the last title to be officially released in the region. By the time the company was finished, Sega decided to discontinue the console in North America.
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How is that possible? Well, if the manual is to be believed, during the localization progress a hardware failure caused the loss of most of the source code for the game, resulting in Working Designs basically having to recreate a lion’s share of the data from scratch. It bears the odd distinction of being one of the earlier releases for the Saturn, yet at the same time, it is also the last game released for the platform in North America. Magic Knight Rayearth’s release history is quite unique, not just for the Saturn but in the console landscape in general. Publisher: Working Designs Players: 1 Released:1998
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CLAMP tries to present some human emotions through princess Emeraude and Hikaru. There is a clear distinction between good and evil. The story was a sterotypical mahou shoujo manga. The first two volumes are hillarious with Umi constantly joking about Mokona. The second arc (vol.4-6) follows a different story of the second pillar and the candidates. The legendary knights have to find a mythical ore, free their knight spirits and save princess Emeraude. Since she has been abducted, peace has vanished and mosters have started appearing. She is the pillar of the world who has to pray for its peace. The three discover that they are magic knights summoned by princess Emeraude who has been captured by Zagato, the highest priest. It is a medieval world where the power of a person's will decides his/her ability. They look at each other and a blinding flash of light transports them to another world called Cephiro. Hikaru, Umi and Fuu are three girls from different backgrounds who co incidentally have a school trip at Tokyo tower on the same day. A classic CLAMP manga set in a medieval empire. Themes of friendship, humanity and love are prevelant.

It has some romance but it is not serious.

Like CCS, it has prominent elements of fantasy with female protagonists.

MKR is one of CLAMP's most popular mangas.
